Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
+9 -9
View File
@@ -8,8 +8,8 @@ use crate::pane_group::{pane::view, BackingView, PaneConfiguration, PaneEvent};
use crate::server::ids::SyncId;
use crate::server::sync_queue::SyncQueue;
use std::path::PathBuf;
use warp_core::ui::appearance::Appearance;
use warpui::{
use galaxy_core::ui::appearance::Appearance;
use galaxyui::{
elements::{
Align, ClippedScrollStateHandle, ClippedScrollable, ConstrainedBox, Container,
CrossAxisAlignment, Expanded, Flex, MainAxisAlignment, MainAxisSize, ParentElement,
@@ -20,8 +20,8 @@ use warpui::{
};
use crate::ui_components::icons::Icon;
use warpui::elements::ChildView;
use warpui::{SingletonEntity, ViewHandle};
use galaxyui::elements::ChildView;
use galaxyui::{SingletonEntity, ViewHandle};
use super::{AIFact, CloudAIFact, CloudAIFactModel};
@@ -192,7 +192,7 @@ impl AIFactView {
.with_child(
ConstrainedBox::new(
Icon::CloudOffline
.to_warpui_icon(
.to_galaxyui_icon(
appearance
.theme()
.sub_text_color(appearance.theme().surface_2()),
@@ -277,7 +277,7 @@ impl View for AIFactView {
ScrollbarWidth::Auto,
appearance.theme().nonactive_ui_detail().into(),
appearance.theme().active_ui_detail().into(),
warpui::elements::Fill::None,
galaxyui::elements::Fill::None,
)
.finish()
}
@@ -307,16 +307,16 @@ impl BackingView for AIFactView {
fn handle_pane_header_overflow_menu_action(
&mut self,
_action: &Self::PaneHeaderOverflowMenuAction,
_ctx: &mut warpui::ViewContext<Self>,
_ctx: &mut galaxyui::ViewContext<Self>,
) {
self.handle_action(_action, _ctx)
}
fn close(&mut self, ctx: &mut warpui::ViewContext<Self>) {
fn close(&mut self, ctx: &mut galaxyui::ViewContext<Self>) {
ctx.emit(AIFactViewEvent::Pane(PaneEvent::Close));
}
fn focus_contents(&mut self, ctx: &mut warpui::ViewContext<Self>) {
fn focus_contents(&mut self, ctx: &mut galaxyui::ViewContext<Self>) {
self.focus(ctx);
}