Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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+6
-6
@@ -10,11 +10,11 @@ use sha2::Digest;
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use std::path::{Path, PathBuf};
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use std::{env, fs, process::Command};
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use walkdir::WalkDir;
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use warp_util::assets::{
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use galaxy_util::assets::{
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ASSETS_DIR, ASYNC_ASSETS_DIR, CONPTY_DLL_FILE, DXCOMPILER_DLL_FILE, DXIL_DLL_FILE,
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OPEN_CONSOLE_EXE_FILE, REMOTE_ASSETS_DIR, WINDOWS_ASSETS_DIR,
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};
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use warp_util::path::app_target_dir;
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use galaxy_util::path::app_target_dir;
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fn main() -> Result<()> {
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cfg_aliases! {
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@@ -385,7 +385,7 @@ fn copy_async_assets() {
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let mut hasher = sha2::Sha256::new();
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hasher.update(&contents);
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let hash: [u8; 32] = hasher.finalize().into();
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let new_relative_path = warp_util::assets::hashed_asset_path(
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let new_relative_path = galaxy_util::assets::hashed_asset_path(
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asset_path
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.strip_prefix(&asset_dir)
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.expect("asset in unexpected location"),
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@@ -496,13 +496,13 @@ BEGIN
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BEGIN
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BLOCK "040904E4"
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BEGIN
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VALUE "CompanyName", "Denver Technologies, Inc\0"
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VALUE "CompanyName", "Samsung Electronics of America, Inc."
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VALUE "FileDescription", "{app_name}\0"
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VALUE "FileVersion", "{version}\0"
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VALUE "LegalCopyright", "© 2025, Denver Technologies, Inc\0"
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VALUE "LegalCopyright", "© 2026, Samsung Electronics Co., Ltd.\0"
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VALUE "InternalName", "\0"
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VALUE "OriginalFilename", "\0"
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VALUE "ProductName", "Warp\0"
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VALUE "ProductName", "Galaxy AI\0"
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VALUE "ProductVersion", "{version}\0"
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END
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END
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