Initial public release of Warp.
Repo-Sync-Origin: warpdotdev/warp-internal@12af1d983b
This commit is contained in:
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use anyhow::{anyhow, Result};
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use onboarding::components::onboarding_callout::{
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Button as CalloutButton, OnboardingCallout, Options as CalloutOptions, Params as CalloutParams,
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StepStatus,
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};
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use rust_embed::RustEmbed;
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use std::borrow::Cow;
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use ui_components::Component as _;
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use warp_core::ui::appearance::Appearance;
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use warp_core::ui::theme::{AnsiColor, AnsiColors, Details, Fill, TerminalColors, WarpTheme};
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use warpui::color::ColorU;
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use warpui::elements::{Rect, Stack};
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use warpui::fonts::{Cache, FamilyId, Weight};
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use warpui::platform;
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use warpui::{prelude::*, AddWindowOptions, AssetProvider, ModelContext};
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#[derive(Clone, Copy, RustEmbed)]
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#[folder = "../../app/assets"]
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pub struct Assets;
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pub static ASSETS: Assets = Assets;
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impl AssetProvider for Assets {
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fn get(&self, path: &str) -> Result<Cow<'_, [u8]>> {
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<Assets as RustEmbed>::get(path)
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.map(|f| f.data)
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.ok_or_else(|| anyhow!("no asset exists at path {}", path))
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}
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}
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fn main() -> platform::app::TerminationResult {
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let app_builder =
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platform::AppBuilder::new(platform::AppCallbacks::default(), Box::new(ASSETS), None);
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app_builder.run(move |ctx| {
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let font_name = if cfg!(target_os = "macos") {
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".AppleSystemUIFont".to_string()
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} else if cfg!(target_os = "windows") {
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"Segoe UI".to_string()
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} else {
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"Noto Sans".to_string()
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};
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let font_family = Cache::handle(ctx).update(ctx, |cache, _ctx| {
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cache.load_system_font(&font_name).unwrap()
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});
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ctx.add_singleton_model(|ctx| build_appearance(mock_theme(), font_family, ctx));
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let window_options = AddWindowOptions::default();
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ctx.add_window(window_options, RootView::new);
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})
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}
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pub struct RootView {
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callout: OnboardingCallout,
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}
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impl RootView {
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pub fn new(_ctx: &mut ViewContext<Self>) -> Self {
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Self {
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callout: Default::default(),
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}
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}
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}
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impl Entity for RootView {
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type Event = ();
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}
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impl View for RootView {
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fn ui_name() -> &'static str {
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"OnboardingCalloutExample"
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}
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fn render(&self, ctx: &AppContext) -> Box<dyn Element> {
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let appearance = Appearance::as_ref(ctx);
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let options = <CalloutOptions as ui_components::Options>::default(appearance);
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let callout = self.callout.render(
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appearance,
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CalloutParams {
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title: "Meet your Warp input".into(),
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text: "Your terminal input can detect natural language as well as commands.".into(),
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step: StepStatus::new(1, 2),
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right_button: CalloutButton {
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text: "Submit".into(),
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keystroke: None,
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handler: Box::new(|_ctx, _app_ctx, _mouse_pos| {}),
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},
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options,
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},
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);
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let background = Container::new(Rect::new().finish())
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.with_background(appearance.theme().background())
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.finish();
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let centered_callout = Align::new(callout).finish();
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let mut stack = Stack::new();
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stack.add_child(background);
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stack.add_child(Container::new(centered_callout).finish());
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stack.finish()
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}
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}
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#[derive(Clone, Debug)]
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pub enum Action {}
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impl TypedActionView for RootView {
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type Action = Action;
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fn handle_action(&mut self, _action: &Self::Action, _ctx: &mut ViewContext<Self>) {}
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}
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fn mock_theme() -> WarpTheme {
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let normal = AnsiColors::new(
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AnsiColor::from_u32(0x121212FF),
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AnsiColor::from_u32(0xC76156FF),
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AnsiColor::from_u32(0x57C78AFF),
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AnsiColor::from_u32(0xC8A35AFF),
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AnsiColor::from_u32(0x5785C7FF),
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AnsiColor::from_u32(0xC756A9FF),
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AnsiColor::from_u32(0x57C7C3FF),
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AnsiColor::from_u32(0xEEEDEBFF),
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);
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let bright = AnsiColors::new(
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AnsiColor::from_u32(0x292929FF),
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AnsiColor::from_u32(0xE3493BFF),
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AnsiColor::from_u32(0x1CA05AFF),
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AnsiColor::from_u32(0xE3AA3BFF),
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AnsiColor::from_u32(0x3BE38AFF),
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AnsiColor::from_u32(0xC8A35AFF),
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AnsiColor::from_u32(0x3BE3DDFF),
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AnsiColor::from_u32(0xFFFFFFFF),
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);
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WarpTheme::new(
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Fill::Solid(ColorU::from_u32(0x1D2022FF)),
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ColorU::from_u32(0xE4EEF5FF),
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Fill::Solid(ColorU::from_u32(0x6C96B4FF)),
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None,
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Some(Details::Darker),
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TerminalColors::new(normal, bright),
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None,
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Some("Onboarding Example".to_string()),
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)
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}
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fn build_appearance(
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theme: WarpTheme,
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ui_font_family: FamilyId,
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ctx: &mut ModelContext<Appearance>,
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) -> Appearance {
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// For this example, use the same family for all fonts.
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let monospace_font_family = ui_font_family;
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let ai_font_family = ui_font_family;
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let password_font_family = ui_font_family;
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let mut appearance = Appearance::new(
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theme,
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monospace_font_family,
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13.0,
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Weight::Normal,
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ui_font_family,
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1.4,
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ai_font_family,
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password_font_family,
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);
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appearance.set_ui_font_family(ui_font_family, ctx);
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appearance
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}
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