Initial public release of Warp.

Repo-Sync-Origin: warpdotdev/warp-internal@12af1d983b
This commit is contained in:
David Stern
2026-04-28 08:43:33 -05:00
commit 0dbd3d567a
4982 changed files with 1431549 additions and 0 deletions
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//! Shared X11 keysym utilities for Linux keyboard input.
//!
//! Both X11 and Wayland (via the RemoteDesktop portal) use X11 keysyms
//! for keyboard input, so this module provides common conversion functions.
use std::ops::RangeInclusive;
/// Keysym range for uppercase ASCII letters (A-Z).
pub const UPPERCASE_KEYSYMS: RangeInclusive<u32> = 0x41..=0x5A;
/// X11 keysym for left shift key.
pub const XK_SHIFT_L: u32 = 0xFFE1;
/// Converts a Unicode character to an X11 keysym.
pub fn char_to_keysym(ch: char) -> u32 {
let code = ch as u32;
// ASCII characters map directly to keysyms for the printable range.
if (0x20..=0x7E).contains(&code) {
return code;
}
// Latin-1 supplement (0x80-0xFF) also maps directly.
if (0xA0..=0xFF).contains(&code) {
return code;
}
// For other Unicode characters, X11 uses the Unicode value + 0x01000000.
0x01000000 | code
}
/// Returns true if the keysym requires shift to be pressed.
///
/// This is a simple heuristic based on uppercase letters. Callers with access
/// to keyboard mapping data may want to use more sophisticated logic.
pub fn keysym_needs_shift(keysym: u32) -> bool {
UPPERCASE_KEYSYMS.contains(&keysym)
}
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mod keysym;
mod wayland;
mod x11;
use async_trait::async_trait;
use crate::{Action, ActionResult, Options};
/// Returns true if a Wayland environment is available.
fn is_wayland_available() -> bool {
std::env::var("WAYLAND_DISPLAY")
.map(|v| !v.is_empty())
.unwrap_or(false)
}
/// Returns true if an X11 environment is available.
fn is_x11_available() -> bool {
std::env::var("DISPLAY")
.map(|v| !v.is_empty())
.unwrap_or(false)
}
pub fn is_supported_on_current_platform() -> bool {
is_wayland_available() || is_x11_available()
}
pub struct Actor {
inner: ActorInner,
}
enum ActorInner {
/// Wayland environment (uses XDG portals for input and screenshots).
Wayland(Box<wayland::Actor>),
/// X11 environment (uses XTEST for input).
X11(Box<x11::Actor>),
/// No supported display server available.
Unsupported,
}
impl Actor {
pub fn new() -> Self {
let inner = if is_wayland_available() {
// On Wayland, use native XDG portals for input and screenshots.
match wayland::Actor::new() {
Ok(actor) => ActorInner::Wayland(Box::new(actor)),
Err(e) => {
log::error!("Failed to create Wayland actor: {e}");
ActorInner::Unsupported
}
}
} else if is_x11_available() {
// Pure X11 environment.
match x11::Actor::new() {
Ok(actor) => ActorInner::X11(Box::new(actor)),
Err(e) => {
log::error!("Failed to create X11 actor: {e}");
ActorInner::Unsupported
}
}
} else {
ActorInner::Unsupported
};
Self { inner }
}
}
#[async_trait]
impl super::Actor for Actor {
fn platform(&self) -> Option<super::Platform> {
match &self.inner {
ActorInner::Wayland(actor) => actor.platform(),
ActorInner::X11(actor) => actor.platform(),
ActorInner::Unsupported => None,
}
}
async fn perform_actions(
&mut self,
actions: &[Action],
options: Options,
) -> Result<ActionResult, String> {
match &mut self.inner {
ActorInner::Wayland(actor) => actor.perform_actions(actions, options).await,
ActorInner::X11(actor) => actor.perform_actions(actions, options).await,
ActorInner::Unsupported => Err(
"Computer use is not available: No supported display server detected. \
X11 or Wayland is required."
.to_string(),
),
}
}
}
@@ -0,0 +1,155 @@
//! Keyboard input handling for Wayland via the RemoteDesktop portal.
use std::collections::HashSet;
use ashpd::desktop::Session;
use ashpd::desktop::remote_desktop::{KeyState, RemoteDesktop};
use super::super::keysym::{XK_SHIFT_L, char_to_keysym, keysym_needs_shift};
use crate::Key;
/// Keyboard state for tracking auto-shifted keys.
pub struct Keyboard {
/// Keysyms currently held that required auto-shift.
/// When non-empty, shift is being held by us.
auto_shift_keys: HashSet<i32>,
}
impl Keyboard {
pub fn new() -> Self {
Self {
auto_shift_keys: HashSet::new(),
}
}
/// Types a string of text by sending keysym events.
pub async fn type_text<'a>(
&mut self,
remote_desktop: &RemoteDesktop<'a>,
session: &Session<'a, RemoteDesktop<'a>>,
text: &str,
) -> Result<(), String> {
for ch in text.chars() {
self.type_char(remote_desktop, session, ch).await?;
}
Ok(())
}
/// Sends a key down event for the given key.
///
/// For `Key::Char`, this will automatically press shift if needed.
pub async fn key_down<'a>(
&mut self,
remote_desktop: &RemoteDesktop<'a>,
session: &Session<'a, RemoteDesktop<'a>>,
key: &Key,
) -> Result<(), String> {
let (keysym, needs_shift) = self.resolve_key(key);
if needs_shift {
// Press shift only if this is the first auto-shifted key.
if self.auto_shift_keys.is_empty() {
self.press_shift(remote_desktop, session).await?;
}
self.auto_shift_keys.insert(keysym);
}
remote_desktop
.notify_keyboard_keysym(session, keysym, KeyState::Pressed)
.await
.map_err(|e| format!("Failed to send key down: {e}"))
}
/// Sends a key up event for the given key.
///
/// For `Key::Char`, this will automatically release shift if it was auto-pressed
/// and this is the last auto-shifted key being released.
pub async fn key_up<'a>(
&mut self,
remote_desktop: &RemoteDesktop<'a>,
session: &Session<'a, RemoteDesktop<'a>>,
key: &Key,
) -> Result<(), String> {
let (keysym, _) = self.resolve_key(key);
remote_desktop
.notify_keyboard_keysym(session, keysym, KeyState::Released)
.await
.map_err(|e| format!("Failed to send key up: {e}"))?;
// Release shift only if this key was auto-shifted and it's the last one.
if self.auto_shift_keys.remove(&keysym) && self.auto_shift_keys.is_empty() {
self.release_shift(remote_desktop, session).await?;
}
Ok(())
}
async fn type_char<'a>(
&mut self,
remote_desktop: &RemoteDesktop<'a>,
session: &Session<'a, RemoteDesktop<'a>>,
ch: char,
) -> Result<(), String> {
let keysym = char_to_keysym(ch) as i32;
let needs_shift = keysym_needs_shift(keysym as u32);
// Press shift if needed, then press and release the key, then release shift.
if needs_shift {
self.press_shift(remote_desktop, session).await?;
}
remote_desktop
.notify_keyboard_keysym(session, keysym, KeyState::Pressed)
.await
.map_err(|e| format!("Failed to send key press: {e}"))?;
remote_desktop
.notify_keyboard_keysym(session, keysym, KeyState::Released)
.await
.map_err(|e| format!("Failed to send key release: {e}"))?;
if needs_shift {
self.release_shift(remote_desktop, session).await?;
}
Ok(())
}
/// Resolves a `Key` to a keysym and shift requirement.
fn resolve_key(&self, key: &Key) -> (i32, bool) {
match key {
Key::Keycode(keysym) => {
// Key::Keycode uses X11 keysyms, which we can use directly.
(*keysym, false)
}
Key::Char(ch) => {
let keysym = char_to_keysym(*ch) as i32;
let needs_shift = keysym_needs_shift(keysym as u32);
(keysym, needs_shift)
}
}
}
async fn press_shift<'a>(
&self,
remote_desktop: &RemoteDesktop<'a>,
session: &Session<'a, RemoteDesktop<'a>>,
) -> Result<(), String> {
remote_desktop
.notify_keyboard_keysym(session, XK_SHIFT_L as i32, KeyState::Pressed)
.await
.map_err(|e| format!("Failed to press shift: {e}"))
}
async fn release_shift<'a>(
&self,
remote_desktop: &RemoteDesktop<'a>,
session: &Session<'a, RemoteDesktop<'a>>,
) -> Result<(), String> {
remote_desktop
.notify_keyboard_keysym(session, XK_SHIFT_L as i32, KeyState::Released)
.await
.map_err(|e| format!("Failed to release shift: {e}"))
}
}
@@ -0,0 +1,161 @@
//! Wayland implementation of computer use actions.
//!
//! This module handles the Wayland environment using native XDG portals:
//! - RemoteDesktop portal for input injection (keyboard, mouse)
//! - ScreenCast portal for absolute pointer positioning (stream IDs)
//! - Screenshot portal for taking screenshots
mod keyboard;
mod mouse;
mod screenshot;
mod session;
use async_trait::async_trait;
use pathfinder_geometry::vector::Vector2I;
use warpui::r#async::Timer;
use crate::{Action, ActionResult, Options};
use keyboard::Keyboard;
use mouse::Mouse;
use session::PortalSession;
/// An actor that performs computer use actions on Wayland via XDG portals.
pub struct Actor {
/// The portal session, created lazily on first use.
session: Option<PortalSession<'static>>,
/// Keyboard state for tracking shift and other modifiers.
keyboard: Keyboard,
/// Mouse state for tracking position.
mouse: Mouse,
}
impl Actor {
pub fn new() -> Result<Self, String> {
Ok(Self {
session: None,
keyboard: Keyboard::new(),
mouse: Mouse::new(),
})
}
/// Ensures a portal session is available, creating one if needed.
async fn ensure_session(&mut self) -> Result<(), String> {
if self.session.is_none() {
self.session = Some(PortalSession::new().await?);
// Wait for the permission dialog to fully dismiss before returning.
Timer::after(std::time::Duration::from_millis(500)).await;
}
Ok(())
}
}
#[async_trait]
impl crate::Actor for Actor {
fn platform(&self) -> Option<crate::Platform> {
Some(crate::Platform::LinuxWayland)
}
async fn perform_actions(
&mut self,
actions: &[Action],
options: Options,
) -> Result<ActionResult, String> {
// Ensure we have an active session before processing actions.
// This may show a permission dialog on first use.
self.ensure_session().await?;
let mut last_mouse_position: Option<Vector2I> = None;
for action in actions {
// Re-acquire session reference each iteration (borrow checker workaround).
let session = self
.session
.as_ref()
.expect("session must exist after ensure_session");
let remote_desktop = session.remote_desktop();
let portal_session = session.session();
let stream_id = session.stream_id();
match action {
Action::Wait(duration) => {
Timer::after(*duration).await;
}
Action::MouseDown { button, at } => {
session.require_pointer()?;
self.mouse
.move_to(remote_desktop, portal_session, stream_id, *at)
.await?;
self.mouse
.button_down(remote_desktop, portal_session, button)
.await?;
last_mouse_position = Some(*at);
}
Action::MouseUp { button } => {
session.require_pointer()?;
self.mouse
.button_up(remote_desktop, portal_session, button)
.await?;
}
Action::MouseMove { to } => {
session.require_pointer()?;
self.mouse
.move_to(remote_desktop, portal_session, stream_id, *to)
.await?;
last_mouse_position = Some(*to);
}
Action::MouseWheel {
at,
direction,
distance,
} => {
session.require_pointer()?;
self.mouse
.move_to(remote_desktop, portal_session, stream_id, *at)
.await?;
self.mouse
.scroll(remote_desktop, portal_session, direction, distance)
.await?;
last_mouse_position = Some(*at);
}
Action::TypeText { text } => {
session.require_keyboard()?;
self.keyboard
.type_text(remote_desktop, portal_session, text)
.await?;
}
Action::KeyDown { key } => {
session.require_keyboard()?;
self.keyboard
.key_down(remote_desktop, portal_session, key)
.await?;
}
Action::KeyUp { key } => {
session.require_keyboard()?;
self.keyboard
.key_up(remote_desktop, portal_session, key)
.await?;
}
}
}
// Take screenshot if requested.
let screenshot = if let Some(params) = options.screenshot_params {
Some(screenshot::take(params).await?)
} else {
None
};
// Get the final cursor position.
let cursor_position = if let Some(pos) = last_mouse_position {
Some(pos)
} else {
self.mouse.last_position()
};
Ok(ActionResult {
screenshot,
cursor_position,
})
}
}
@@ -0,0 +1,136 @@
//! Mouse input handling for Wayland via the RemoteDesktop portal.
use ashpd::desktop::Session;
use ashpd::desktop::remote_desktop::{Axis, KeyState, RemoteDesktop};
use pathfinder_geometry::vector::Vector2I;
use crate::{MouseButton, ScrollDirection, ScrollDistance};
/// Linux evdev button codes.
const BTN_LEFT: i32 = 0x110;
const BTN_RIGHT: i32 = 0x111;
const BTN_MIDDLE: i32 = 0x112;
const BTN_SIDE: i32 = 0x113; // Back.
const BTN_EXTRA: i32 = 0x114; // Forward.
/// Mouse state for the Wayland portal.
pub struct Mouse {
/// The last known mouse position (for returning in ActionResult).
last_position: Option<Vector2I>,
}
impl Mouse {
pub fn new() -> Self {
Self {
last_position: None,
}
}
/// Moves the mouse to an absolute position.
pub async fn move_to<'a>(
&mut self,
remote_desktop: &RemoteDesktop<'a>,
session: &Session<'a, RemoteDesktop<'a>>,
stream_id: u32,
target: Vector2I,
) -> Result<(), String> {
remote_desktop
.notify_pointer_motion_absolute(
session,
stream_id,
target.x() as f64,
target.y() as f64,
)
.await
.map_err(|e| format!("Failed to move mouse: {e}"))?;
self.last_position = Some(target);
Ok(())
}
/// Presses a mouse button down.
pub async fn button_down<'a>(
&self,
remote_desktop: &RemoteDesktop<'a>,
session: &Session<'a, RemoteDesktop<'a>>,
button: &MouseButton,
) -> Result<(), String> {
let evdev_button = mouse_button_to_evdev(button);
remote_desktop
.notify_pointer_button(session, evdev_button, KeyState::Pressed)
.await
.map_err(|e| format!("Failed to press mouse button: {e}"))
}
/// Releases a mouse button.
pub async fn button_up<'a>(
&self,
remote_desktop: &RemoteDesktop<'a>,
session: &Session<'a, RemoteDesktop<'a>>,
button: &MouseButton,
) -> Result<(), String> {
let evdev_button = mouse_button_to_evdev(button);
remote_desktop
.notify_pointer_button(session, evdev_button, KeyState::Released)
.await
.map_err(|e| format!("Failed to release mouse button: {e}"))
}
/// Performs a scroll action.
pub async fn scroll<'a>(
&self,
remote_desktop: &RemoteDesktop<'a>,
session: &Session<'a, RemoteDesktop<'a>>,
direction: &ScrollDirection,
distance: &ScrollDistance,
) -> Result<(), String> {
match distance {
ScrollDistance::Clicks(clicks) => {
// Use discrete scrolling for click-based scrolling.
let (axis, steps) = match direction {
ScrollDirection::Up => (Axis::Vertical, -*clicks),
ScrollDirection::Down => (Axis::Vertical, *clicks),
ScrollDirection::Left => (Axis::Horizontal, -*clicks),
ScrollDirection::Right => (Axis::Horizontal, *clicks),
};
remote_desktop
.notify_pointer_axis_discrete(session, axis, steps)
.await
.map_err(|e| format!("Failed to scroll: {e}"))
}
ScrollDistance::Pixels(pixels) => {
// Use smooth scrolling for pixel-based scrolling.
let (dx, dy) = match direction {
ScrollDirection::Up => (0.0, -(*pixels as f64)),
ScrollDirection::Down => (0.0, *pixels as f64),
ScrollDirection::Left => (-(*pixels as f64), 0.0),
ScrollDirection::Right => (*pixels as f64, 0.0),
};
remote_desktop
.notify_pointer_axis(session, dx, dy, true)
.await
.map_err(|e| format!("Failed to scroll: {e}"))
}
}
}
/// Returns the last known mouse position.
pub fn last_position(&self) -> Option<Vector2I> {
self.last_position
}
}
/// Converts a MouseButton to a Linux evdev button code.
fn mouse_button_to_evdev(button: &MouseButton) -> i32 {
match button {
MouseButton::Left => BTN_LEFT,
MouseButton::Right => BTN_RIGHT,
MouseButton::Middle => BTN_MIDDLE,
MouseButton::Back => BTN_SIDE,
MouseButton::Forward => BTN_EXTRA,
}
}
@@ -0,0 +1,127 @@
//! Screenshot capture for Wayland using the XDG Desktop Portal.
use std::collections::HashMap;
use futures::StreamExt as _;
use zbus::zvariant;
use crate::{Screenshot, ScreenshotParams};
/// A D-Bus proxy for the Screenshot portal.
#[zbus::proxy(
interface = "org.freedesktop.portal.Screenshot",
default_service = "org.freedesktop.portal.Desktop",
default_path = "/org/freedesktop/portal/desktop"
)]
trait ScreenshotPortal {
/// Takes a screenshot.
///
/// Returns an object path for a Request object that will receive the response.
fn screenshot(
&self,
parent_window: &str,
options: HashMap<&str, zvariant::Value<'_>>,
) -> zbus::fdo::Result<zvariant::OwnedObjectPath>;
}
/// A D-Bus proxy for portal Request objects.
#[zbus::proxy(
interface = "org.freedesktop.portal.Request",
default_service = "org.freedesktop.portal.Desktop"
)]
trait PortalRequest {
/// Signal emitted when the request completes.
#[zbus(signal)]
fn response(
&self,
response: u32,
results: HashMap<String, zvariant::OwnedValue>,
) -> zbus::fdo::Result<()>;
}
/// Takes a screenshot using the XDG Desktop Portal.
pub async fn take(params: ScreenshotParams) -> Result<Screenshot, String> {
let connection = zbus::Connection::session()
.await
.map_err(|e| format!("Failed to connect to D-Bus session bus: {e}"))?;
let screenshot_proxy = ScreenshotPortalProxy::new(&connection)
.await
.map_err(|e| format!("Failed to create screenshot portal proxy: {e}"))?;
// Request a non-interactive screenshot.
let mut options: HashMap<&str, zvariant::Value> = HashMap::new();
options.insert("interactive", zvariant::Value::Bool(false));
let request_path = screenshot_proxy
.screenshot("", options)
.await
.map_err(|e| format!("Failed to request screenshot: {e}"))?;
// Wait for the response signal.
let request_proxy = PortalRequestProxy::builder(&connection)
.path(request_path)
.map_err(|e| format!("Failed to build request proxy: {e}"))?
.build()
.await
.map_err(|e| format!("Failed to create request proxy: {e}"))?;
let mut response_stream = request_proxy
.receive_response()
.await
.map_err(|e| format!("Failed to subscribe to response signal: {e}"))?;
// Wait for the response.
let response = response_stream
.next()
.await
.ok_or("Screenshot request was cancelled or timed out")?;
let args = response
.args()
.map_err(|e| format!("Failed to get response arguments: {e}"))?;
// Response code 0 means success, 1 means cancelled, 2 means other error.
if args.response != 0 {
return Err(format!(
"Screenshot request failed with response code: {}",
args.response
));
}
// Extract the URI from the results.
let uri_value = args
.results
.get("uri")
.ok_or("Screenshot response missing 'uri' field")?;
let uri: &str = uri_value
.downcast_ref()
.map_err(|e| format!("Failed to get URI from response: {e}"))?;
// Parse the file:// URI and read the file.
let path = url::Url::parse(uri)
.map_err(|e| format!("Failed to parse screenshot URI: {e}"))?
.to_file_path()
.map_err(|_| format!("Screenshot URI is not a valid file path: {uri}"))?;
// Load the image from the temporary file.
let img = image::ImageReader::open(&path)
.map_err(|e| format!("Failed to open screenshot file: {e}"))?
.decode()
.map_err(|e| format!("Failed to decode screenshot: {e}"))?;
// Clean up the temporary file created by the portal.
let _ = std::fs::remove_file(&path);
// If capturing a region, crop the full-display image.
// The XDG Portal doesn't support region capture natively.
let img = if let Some(region) = params.region {
region.validate()?;
crate::screenshot_utils::crop_to_region(img, region.top_left, region.bottom_right)
} else {
img
};
crate::screenshot_utils::process_screenshot(img, params)
}
@@ -0,0 +1,149 @@
//! Session management for the XDG RemoteDesktop and ScreenCast portals.
//!
//! This module handles creating and maintaining a portal session that enables
//! input emulation via the RemoteDesktop portal and provides stream IDs for
//! absolute pointer positioning via the ScreenCast portal.
use ashpd::desktop::PersistMode;
use ashpd::desktop::remote_desktop::{DeviceType, RemoteDesktop};
use ashpd::desktop::screencast::{CursorMode, Screencast, SourceType};
use ashpd::enumflags2::BitFlags;
/// A portal session that provides input emulation capabilities.
///
/// This session combines RemoteDesktop (for input) and ScreenCast (for absolute
/// positioning coordinates) into a single session with one permission dialog.
pub struct PortalSession<'a> {
remote_desktop: RemoteDesktop<'a>,
session: ashpd::desktop::Session<'a, RemoteDesktop<'a>>,
/// The PipeWire stream node ID for the primary monitor.
/// Used for absolute pointer positioning.
stream_id: u32,
/// The device types that were granted by the user.
granted_devices: BitFlags<DeviceType>,
}
impl<'a> PortalSession<'a> {
/// Creates and starts a new portal session.
///
/// This will show a permission dialog to the user (unless permissions are
/// already persisted from a previous session).
pub async fn new() -> Result<Self, String> {
let remote_desktop = RemoteDesktop::new()
.await
.map_err(|e| format!("Failed to create RemoteDesktop proxy: {e}"))?;
let screencast = Screencast::new()
.await
.map_err(|e| format!("Failed to create Screencast proxy: {e}"))?;
// Create a RemoteDesktop session. This session is shared with ScreenCast.
let session = remote_desktop
.create_session()
.await
.map_err(|e| format!("Failed to create RemoteDesktop session: {e}"))?;
// Select input devices (keyboard and pointer).
// Note: Some portals don't support persistence for remote desktop sessions,
// so we use DoNot to avoid errors.
remote_desktop
.select_devices(
&session,
DeviceType::Keyboard | DeviceType::Pointer,
None, // No restore token.
PersistMode::DoNot,
)
.await
.map_err(|e| format!("Failed to select devices: {e}"))?;
// Select screencast sources (monitors) to get stream IDs for absolute positioning.
// We use CursorMode::Metadata since we only need the stream ID, not the video.
screencast
.select_sources(
&session,
CursorMode::Metadata,
SourceType::Monitor.into(),
true, // Allow multiple monitors.
None, // No restore token.
PersistMode::DoNot,
)
.await
.map_err(|e| format!("Failed to select screencast sources: {e}"))?;
// Start the session. This shows the permission dialog to the user.
let response = remote_desktop
.start(&session, None)
.await
.map_err(|e| format!("Failed to start session request: {e}"))?
.response()
.map_err(|e| format!("Session start failed: {e}"))?;
// Extract the stream ID from the response.
let streams = response
.streams()
.ok_or("No streams returned from ScreenCast")?;
if streams.is_empty() {
return Err("No monitors available for screen casting".to_string());
}
// Use the first stream (primary monitor) for now.
let stream_id = streams[0].pipe_wire_node_id();
// Get the devices that were actually granted by the user.
let granted_devices = response.devices();
Ok(Self {
remote_desktop,
session,
stream_id,
granted_devices,
})
}
/// Returns a reference to the RemoteDesktop proxy.
pub fn remote_desktop(&self) -> &RemoteDesktop<'a> {
&self.remote_desktop
}
/// Returns a reference to the session.
pub fn session(&self) -> &ashpd::desktop::Session<'a, RemoteDesktop<'a>> {
&self.session
}
/// Returns the stream ID for the primary monitor.
///
/// This ID is used for absolute pointer positioning via
/// `notify_pointer_motion_absolute`.
pub fn stream_id(&self) -> u32 {
self.stream_id
}
/// Validates that keyboard input permission was granted.
///
/// Returns an error with a clear message for the agent if permission was denied.
pub fn require_keyboard(&self) -> Result<(), String> {
if self.granted_devices.contains(DeviceType::Keyboard) {
Ok(())
} else {
Err(
"Keyboard input permission was not granted. \
The user must allow keyboard input in the portal dialog to perform keyboard actions."
.to_string(),
)
}
}
/// Validates that pointer/mouse input permission was granted.
///
/// Returns an error with a clear message for the agent if permission was denied.
pub fn require_pointer(&self) -> Result<(), String> {
if self.granted_devices.contains(DeviceType::Pointer) {
Ok(())
} else {
Err("Mouse input permission was not granted. \
The user must allow mouse input in the portal dialog to perform mouse actions."
.to_string())
}
}
}
@@ -0,0 +1,230 @@
//! Keyboard input handling for X11 using XTEST.
use std::collections::HashSet;
use x11rb::connection::Connection;
use x11rb::protocol::xproto;
use x11rb::protocol::xtest::ConnectionExt as _;
use x11rb::rust_connection::RustConnection;
use super::super::keysym::{UPPERCASE_KEYSYMS, XK_SHIFT_L, char_to_keysym};
use crate::Key;
/// A resolved key with its keycode and shift requirement.
struct ResolvedKey {
keycode: u8,
needs_shift: bool,
}
/// Keyboard state tracking for an X11 connection.
pub struct Keyboard<'a> {
conn: &'a RustConnection,
keyboard_mapping: &'a xproto::GetKeyboardMappingReply,
/// Keycodes currently held that required auto-shift.
/// When non-empty, shift is being held by us.
auto_shift_keys: HashSet<u8>,
}
impl<'a> Keyboard<'a> {
pub fn new(
conn: &'a RustConnection,
keyboard_mapping: &'a xproto::GetKeyboardMappingReply,
) -> Self {
Self {
conn,
keyboard_mapping,
auto_shift_keys: HashSet::new(),
}
}
pub fn type_text(&mut self, text: &str) -> Result<(), String> {
// For each character, we need to find a keycode that produces it.
// This is complex because X11 keycodes depend on the keyboard layout.
for ch in text.chars() {
self.type_char(ch)?;
}
Ok(())
}
/// Sends a key down event for the given key.
///
/// For `Key::Char`, this will automatically press shift if needed.
pub fn key_down(&mut self, key: &Key) -> Result<(), String> {
let resolved = self.resolve_key(key)?;
if resolved.needs_shift {
// Press shift only if this is the first auto-shifted key.
if self.auto_shift_keys.is_empty() {
self.press_shift()?;
}
self.auto_shift_keys.insert(resolved.keycode);
}
self.key_press(resolved.keycode)
}
/// Sends a key up event for the given key.
///
/// For `Key::Char`, this will automatically release shift if it was auto-pressed
/// and this is the last auto-shifted key being released.
pub fn key_up(&mut self, key: &Key) -> Result<(), String> {
let resolved = self.resolve_key(key)?;
self.key_release(resolved.keycode)?;
// Release shift only if this key was auto-shifted and it's the last one.
if self.auto_shift_keys.remove(&resolved.keycode) && self.auto_shift_keys.is_empty() {
self.release_shift()?;
}
Ok(())
}
fn type_char(&mut self, ch: char) -> Result<(), String> {
let resolved = self.resolve_key_for_char(ch)?;
// Press shift if needed, then press and release the key, then release shift.
if resolved.needs_shift {
self.press_shift()?;
}
self.key_press(resolved.keycode)?;
self.key_release(resolved.keycode)?;
if resolved.needs_shift {
self.release_shift()?;
}
Ok(())
}
/// Resolves a `Key` to a keycode and shift requirement.
fn resolve_key(&self, key: &Key) -> Result<ResolvedKey, String> {
match key {
Key::Keycode(keysym) => {
if *keysym < 0 {
return Err(format!("Invalid keysym: {keysym} (must be non-negative)"));
}
let keysym = *keysym as u32;
let keycode = self.find_keycode_for_keysym(keysym)?;
// For explicit keysyms, caller manages modifiers.
Ok(ResolvedKey {
keycode,
needs_shift: false,
})
}
Key::Char(ch) => self.resolve_key_for_char(*ch),
}
}
/// Resolves a character to a keycode and shift requirement.
fn resolve_key_for_char(&self, ch: char) -> Result<ResolvedKey, String> {
let keysym = char_to_keysym(ch);
let keycode = self.find_keycode_for_keysym(keysym)?;
let needs_shift = self.keysym_needs_shift(keysym, keycode);
Ok(ResolvedKey {
keycode,
needs_shift,
})
}
/// Presses the shift key.
fn press_shift(&mut self) -> Result<(), String> {
let shift_keycode = self.find_keycode_for_keysym(XK_SHIFT_L)?;
self.key_press(shift_keycode)
}
/// Releases the shift key.
fn release_shift(&mut self) -> Result<(), String> {
let shift_keycode = self.find_keycode_for_keysym(XK_SHIFT_L)?;
self.key_release(shift_keycode)
}
fn key_press(&mut self, keycode: u8) -> Result<(), String> {
self.conn
.xtest_fake_input(
xproto::KEY_PRESS_EVENT,
keycode,
x11rb::CURRENT_TIME,
x11rb::NONE,
0,
0,
0,
)
.map_err(|e| format!("Failed to send key press: {e}"))?;
self.conn
.flush()
.map_err(|e| format!("Failed to flush X11 connection: {e}"))?;
Ok(())
}
fn key_release(&mut self, keycode: u8) -> Result<(), String> {
self.conn
.xtest_fake_input(
xproto::KEY_RELEASE_EVENT,
keycode,
x11rb::CURRENT_TIME,
x11rb::NONE,
0,
0,
0,
)
.map_err(|e| format!("Failed to send key release: {e}"))?;
self.conn
.flush()
.map_err(|e| format!("Failed to flush X11 connection: {e}"))?;
Ok(())
}
fn find_keycode_for_keysym(&self, keysym: u32) -> Result<u8, String> {
let setup = self.conn.setup();
let min_keycode = setup.min_keycode;
let max_keycode = setup.max_keycode;
let keysyms_per_keycode = self.keyboard_mapping.keysyms_per_keycode as usize;
// Search for a keycode that produces the desired keysym.
for keycode in min_keycode..=max_keycode {
let offset = (keycode - min_keycode) as usize * keysyms_per_keycode;
for i in 0..keysyms_per_keycode {
if offset + i < self.keyboard_mapping.keysyms.len()
&& self.keyboard_mapping.keysyms[offset + i] == keysym
{
return Ok(keycode);
}
}
}
// Try to find the unshifted version for uppercase letters.
if UPPERCASE_KEYSYMS.contains(&keysym) {
let lower = keysym + 0x20;
return self.find_keycode_for_keysym(lower);
}
Err(format!(
"No keycode found for keysym 0x{:x} (char: {:?})",
keysym,
char::from_u32(keysym)
))
}
fn keysym_needs_shift(&self, keysym: u32, keycode: u8) -> bool {
let setup = self.conn.setup();
let min_keycode = setup.min_keycode;
let keysyms_per_keycode = self.keyboard_mapping.keysyms_per_keycode as usize;
let offset = (keycode - min_keycode) as usize * keysyms_per_keycode;
// If the keysym is in position 0, no shift needed.
// If it's in position 1, shift is needed.
if offset < self.keyboard_mapping.keysyms.len()
&& self.keyboard_mapping.keysyms[offset] == keysym
{
return false;
}
if offset + 1 < self.keyboard_mapping.keysyms.len()
&& self.keyboard_mapping.keysyms[offset + 1] == keysym
{
return true;
}
// For uppercase letters, assume shift is needed.
UPPERCASE_KEYSYMS.contains(&keysym)
}
}
+143
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@@ -0,0 +1,143 @@
//! X11 implementation of computer use actions using the XTEST extension.
mod keyboard;
mod mouse;
mod screenshot;
use async_trait::async_trait;
use pathfinder_geometry::vector::Vector2I;
use warpui::r#async::Timer;
use x11rb::connection::Connection;
use x11rb::protocol::xproto::{self, ConnectionExt as _};
use x11rb::protocol::xtest::ConnectionExt as _;
use x11rb::rust_connection::RustConnection;
use crate::{Action, ActionResult, Options};
/// An actor that performs computer use actions on X11.
pub struct Actor {
conn: RustConnection,
screen_index: usize,
/// Cached keyboard mapping for this connection. This avoids querying the server on every
/// character typed.
keyboard_mapping: xproto::GetKeyboardMappingReply,
}
impl Actor {
pub fn new() -> Result<Self, String> {
let (conn, screen_index) =
RustConnection::connect(None).map_err(|e| format!("Failed to connect to X11: {e}"))?;
// Verify XTEST extension is available. XTEST is part of the Xorg server and is
// typically present by default. On Wayland or X servers without XTEST, this will
// fail and computer use will not be available on X11.
conn.xtest_get_version(2, 2)
.map_err(|e| format!("XTEST extension not available: {e}"))?
.reply()
.map_err(|e| format!("XTEST extension query failed: {e}"))?;
// Pre-fetch and cache the keyboard mapping for this connection to avoid
// round-trips for every character typed.
let setup = conn.setup();
let min_keycode = setup.min_keycode;
let max_keycode = setup.max_keycode;
let keyboard_mapping = conn
.get_keyboard_mapping(min_keycode, max_keycode - min_keycode + 1)
.map_err(|e| format!("Failed to get keyboard mapping: {e}"))?
.reply()
.map_err(|e| format!("Failed to get keyboard mapping reply: {e}"))?;
Ok(Self {
conn,
screen_index,
keyboard_mapping,
})
}
fn root_window(&self) -> xproto::Window {
self.conn.setup().roots[self.screen_index].root
}
fn screen(&self) -> &xproto::Screen {
&self.conn.setup().roots[self.screen_index]
}
}
#[async_trait]
impl crate::Actor for Actor {
fn platform(&self) -> Option<crate::Platform> {
Some(crate::Platform::LinuxX11)
}
async fn perform_actions(
&mut self,
actions: &[Action],
options: Options,
) -> Result<ActionResult, String> {
let mut mouse = mouse::Mouse::new(&self.conn, self.root_window());
let mut keyboard = keyboard::Keyboard::new(&self.conn, &self.keyboard_mapping);
let mut last_mouse_position: Option<Vector2I> = None;
for action in actions {
match action {
Action::Wait(duration) => {
Timer::after(*duration).await;
}
Action::MouseDown { button, at } => {
mouse.move_to(*at)?;
mouse.focus_window_under_pointer()?;
mouse.button_down(button)?;
last_mouse_position = Some(*at);
}
Action::MouseUp { button } => {
mouse.button_up(button)?;
}
Action::MouseMove { to } => {
mouse.move_to(*to)?;
last_mouse_position = Some(*to);
}
Action::MouseWheel {
at,
direction,
distance,
} => {
mouse.move_to(*at)?;
mouse.scroll(direction, distance)?;
last_mouse_position = Some(*at);
}
Action::TypeText { text } => {
keyboard.type_text(text)?;
}
Action::KeyDown { key } => {
keyboard.key_down(key)?;
}
Action::KeyUp { key } => {
keyboard.key_up(key)?;
}
}
}
let screenshot = if let Some(params) = options.screenshot_params {
Some(screenshot::take(
&self.conn,
self.screen(),
self.root_window(),
params,
)?)
} else {
None
};
// Get the final mouse position.
let cursor_position = if let Some(pos) = last_mouse_position {
Some(pos)
} else {
Some(mouse.current_position()?)
};
Ok(ActionResult {
screenshot,
cursor_position,
})
}
}
+228
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@@ -0,0 +1,228 @@
//! Mouse input handling for X11 using XTEST.
use pathfinder_geometry::vector::Vector2I;
use x11rb::connection::Connection;
use x11rb::protocol::xproto::{self, ConnectionExt as _};
use x11rb::protocol::xtest::ConnectionExt as _;
use x11rb::rust_connection::RustConnection;
use crate::{MouseButton, ScrollDirection, ScrollDistance};
/// Mouse state tracking for an X11 connection.
pub struct Mouse<'a> {
conn: &'a RustConnection,
root_window: xproto::Window,
held_buttons: HeldButtons,
}
impl<'a> Mouse<'a> {
pub fn new(conn: &'a RustConnection, root_window: xproto::Window) -> Self {
Self {
conn,
root_window,
held_buttons: HeldButtons::default(),
}
}
pub fn move_to(&mut self, target: Vector2I) -> Result<(), String> {
// Use WarpPointer to move the pointer. Unlike XTEST MotionNotify, this
// reliably updates the server's pointer position, ensuring that subsequent
// button events are delivered to the correct window.
self.conn
.warp_pointer(
x11rb::NONE, // src_window (unconstrained)
self.root_window, // dst_window (absolute coordinates)
0, // src_x (unused)
0, // src_y (unused)
0, // src_width (unused)
0, // src_height (unused)
target.x() as i16,
target.y() as i16,
)
.map_err(|e| format!("Failed to warp pointer: {e}"))?;
self.conn
.flush()
.map_err(|e| format!("Failed to flush X11 connection: {e}"))?;
Ok(())
}
pub fn button_down(&mut self, button: &MouseButton) -> Result<(), String> {
let x11_button = mouse_button_to_x11(button);
self.held_buttons.set_down(button, true);
self.conn
.xtest_fake_input(
xproto::BUTTON_PRESS_EVENT,
x11_button,
x11rb::CURRENT_TIME,
x11rb::NONE,
0,
0,
0,
)
.map_err(|e| format!("Failed to send button down: {e}"))?;
self.conn
.flush()
.map_err(|e| format!("Failed to flush X11 connection: {e}"))?;
Ok(())
}
pub fn button_up(&mut self, button: &MouseButton) -> Result<(), String> {
let x11_button = mouse_button_to_x11(button);
self.held_buttons.set_down(button, false);
self.conn
.xtest_fake_input(
xproto::BUTTON_RELEASE_EVENT,
x11_button,
x11rb::CURRENT_TIME,
x11rb::NONE,
0,
0,
0,
)
.map_err(|e| format!("Failed to send button up: {e}"))?;
self.conn
.flush()
.map_err(|e| format!("Failed to flush X11 connection: {e}"))?;
Ok(())
}
pub fn scroll(
&mut self,
direction: &ScrollDirection,
distance: &ScrollDistance,
) -> Result<(), String> {
// In X11, scroll is done via button presses. Buttons 4/5 are vertical scroll,
// buttons 6/7 are horizontal scroll.
let (button, count) = match (direction, distance) {
(ScrollDirection::Up, ScrollDistance::Clicks(n)) => (4u8, *n),
(ScrollDirection::Down, ScrollDistance::Clicks(n)) => (5u8, *n),
(ScrollDirection::Left, ScrollDistance::Clicks(n)) => (6u8, *n),
(ScrollDirection::Right, ScrollDistance::Clicks(n)) => (7u8, *n),
// For pixel scrolling, approximate with clicks. X11 doesn't have native pixel scroll.
(ScrollDirection::Up, ScrollDistance::Pixels(px)) => (4u8, (*px / 15).max(1)),
(ScrollDirection::Down, ScrollDistance::Pixels(px)) => (5u8, (*px / 15).max(1)),
(ScrollDirection::Left, ScrollDistance::Pixels(px)) => (6u8, (*px / 15).max(1)),
(ScrollDirection::Right, ScrollDistance::Pixels(px)) => (7u8, (*px / 15).max(1)),
};
for _ in 0..count.abs() {
// Button press.
self.conn
.xtest_fake_input(
xproto::BUTTON_PRESS_EVENT,
button,
x11rb::CURRENT_TIME,
x11rb::NONE,
0,
0,
0,
)
.map_err(|e| format!("Failed to send scroll button press: {e}"))?;
// Button release.
self.conn
.xtest_fake_input(
xproto::BUTTON_RELEASE_EVENT,
button,
x11rb::CURRENT_TIME,
x11rb::NONE,
0,
0,
0,
)
.map_err(|e| format!("Failed to send scroll button release: {e}"))?;
}
self.conn
.flush()
.map_err(|e| format!("Failed to flush X11 connection: {e}"))?;
Ok(())
}
/// Sets input focus to the deepest window under the current pointer position.
/// This simulates the click-to-focus behavior that a window manager would
/// normally provide. Without a WM (e.g. in Xvfb), windows do not receive
/// focus automatically, so keyboard and some button events may not be
/// delivered correctly.
pub fn focus_window_under_pointer(&self) -> Result<(), String> {
let mut window = self.root_window;
// Walk down the window tree to find the deepest child under the pointer.
loop {
let reply = self
.conn
.query_pointer(window)
.map_err(|e| format!("Failed to query pointer: {e}"))?
.reply()
.map_err(|e| format!("Failed to get pointer reply: {e}"))?;
if reply.child == x11rb::NONE {
break;
}
window = reply.child;
}
// Set input focus to the deepest window found.
self.conn
.set_input_focus(xproto::InputFocus::PARENT, window, x11rb::CURRENT_TIME)
.map_err(|e| format!("Failed to set input focus: {e}"))?;
self.conn
.flush()
.map_err(|e| format!("Failed to flush X11 connection: {e}"))?;
Ok(())
}
pub fn current_position(&mut self) -> Result<Vector2I, String> {
let reply = self
.conn
.query_pointer(self.root_window)
.map_err(|e| format!("Failed to query pointer: {e}"))?
.reply()
.map_err(|e| format!("Failed to get pointer reply: {e}"))?;
let pos = Vector2I::new(reply.root_x as i32, reply.root_y as i32);
Ok(pos)
}
}
#[derive(Clone, Copy, Default)]
struct HeldButtons {
left: bool,
right: bool,
middle: bool,
back: bool,
forward: bool,
}
impl HeldButtons {
fn set_down(&mut self, button: &MouseButton, down: bool) {
match button {
MouseButton::Left => self.left = down,
MouseButton::Right => self.right = down,
MouseButton::Middle => self.middle = down,
MouseButton::Back => self.back = down,
MouseButton::Forward => self.forward = down,
}
}
}
fn mouse_button_to_x11(button: &MouseButton) -> u8 {
match button {
MouseButton::Left => 1,
MouseButton::Middle => 2,
MouseButton::Right => 3,
MouseButton::Back => 8,
MouseButton::Forward => 9,
}
}
@@ -0,0 +1,114 @@
//! Screenshot capture for X11.
use x11rb::protocol::xproto::{self, ConnectionExt as _, ImageFormat};
use x11rb::rust_connection::RustConnection;
use crate::{Screenshot, ScreenshotParams};
/// Takes a screenshot of the root window or a region of it.
pub fn take(
conn: &RustConnection,
screen: &xproto::Screen,
root: xproto::Window,
params: ScreenshotParams,
) -> Result<Screenshot, String> {
// Determine the capture region.
let (x, y, width, height) = if let Some(region) = params.region {
region.validate()?;
let x = region.top_left.x() as i16;
let y = region.top_left.y() as i16;
let width = (region.bottom_right.x() - region.top_left.x()) as u16;
let height = (region.bottom_right.y() - region.top_left.y()) as u16;
(x, y, width, height)
} else {
(0, 0, screen.width_in_pixels, screen.height_in_pixels)
};
// Get the image from the root window.
// TODO: Consider compositing the cursor into the screenshot in the future.
let image = conn
.get_image(
ImageFormat::Z_PIXMAP,
root,
x,
y,
width,
height,
!0, // plane_mask: all planes
)
.map_err(|e| format!("Failed to request screenshot: {e}"))?
.reply()
.map_err(|e| format!("Failed to get screenshot reply: {e}"))?;
// Convert the X11 image data to an image::RgbImage.
// X11 typically returns BGRA or BGR depending on depth.
let depth = image.depth;
let data = image.data;
let rgb_data = convert_x11_image_to_rgb(&data, width as usize, height as usize, depth)?;
let img = image::RgbImage::from_raw(width as u32, height as u32, rgb_data)
.ok_or("Failed to create image from raw data")?;
let img = image::DynamicImage::ImageRgb8(img);
crate::screenshot_utils::process_screenshot(img, params)
}
/// Converts X11 image data (typically BGRA or BGR) to RGB.
fn convert_x11_image_to_rgb(
data: &[u8],
width: usize,
height: usize,
depth: u8,
) -> Result<Vec<u8>, String> {
let mut rgb = Vec::with_capacity(width * height * 3);
match depth {
24 => {
// 24-bit: BGR format, 3 bytes per pixel (but often padded to 4).
// X11 often uses 32-bit alignment even for 24-bit depth.
let bytes_per_pixel = if data.len() >= width * height * 4 {
4
} else {
3
};
for y in 0..height {
for x in 0..width {
let offset = (y * width + x) * bytes_per_pixel;
if offset + 2 < data.len() {
let b = data[offset];
let g = data[offset + 1];
let r = data[offset + 2];
rgb.push(r);
rgb.push(g);
rgb.push(b);
}
}
}
}
32 => {
// 32-bit: BGRA format, 4 bytes per pixel.
for y in 0..height {
for x in 0..width {
let offset = (y * width + x) * 4;
if offset + 2 < data.len() {
let b = data[offset];
let g = data[offset + 1];
let r = data[offset + 2];
// Skip alpha at offset + 3.
rgb.push(r);
rgb.push(g);
rgb.push(b);
}
}
}
}
_ => {
return Err(format!("Unsupported screen depth: {depth}"));
}
}
Ok(rgb)
}