Initial public release of Warp.

Repo-Sync-Origin: warpdotdev/warp-internal@12af1d983b
This commit is contained in:
David Stern
2026-04-28 08:43:33 -05:00
commit 0dbd3d567a
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use std::cell::RefCell;
use std::collections::HashMap;
use ::settings::Setting as _;
use cfg_if::cfg_if;
use lazy_static::lazy_static;
use parking_lot::RwLock;
use warp_cli::RecoveryMechanism;
use warp_core::channel::{Channel, ChannelState};
use warpui::{Entity, ModelContext, SingletonEntity, WindowId};
use warpui_extras::user_preferences::UserPreferences;
use crate::{report_if_error, settings};
/// Keep in sync with [`warp_cli::AppArgs`].
pub const RECOVERY_MECHANISM_ARG: &str = "crash-recovery-mechanism";
lazy_static! {
static ref IS_CRASH_RECOVERY_PROCESS_RUNNING: RwLock<bool> = RwLock::new(false);
}
#[cfg_attr(not(feature = "crash_reporting"), allow(dead_code))]
pub fn is_crash_recovery_process_running() -> bool {
*IS_CRASH_RECOVERY_PROCESS_RUNNING.read()
}
pub enum Event {
/// User has acknowledged the fact that the application crashed and
/// recovered from the crash.
UserAcknowledgedCrash,
/// The crash recovery process was successfully torn down.
CrashRecoveryProcessTornDown,
}
/// Returns true if this process is the crash recovery process.
pub fn is_crash_recovery_process(args: &warp_cli::AppArgs) -> bool {
args.crash_recovery_mechanism.is_some()
}
#[derive(Debug)]
enum DrawFrameResult {
Successful,
Errored,
}
/// Wrapper struct that holds state for the crash recovery process. Notably, when the crash recovery
/// process is killed, all of the state within this struct is dropped.
struct CrashRecoveryProcess {
process: std::process::Child,
/// The number of consecutive errors seen per window.
consecutive_errors_per_window: HashMap<WindowId, usize>,
/// The number of successful frames drawn per window.
successful_frames_per_window: HashMap<WindowId, usize>,
/// The current sequence of successful and unsuccessful frames seen per window. We log this to
/// Sentry before hard exiting if we have received too many consecutive frame drawn errors.
sequence_of_renders_per_window: HashMap<WindowId, Vec<DrawFrameResult>>,
is_alive: bool,
}
impl CrashRecoveryProcess {
fn new(process: std::process::Child) -> Self {
Self {
process,
consecutive_errors_per_window: Default::default(),
successful_frames_per_window: Default::default(),
sequence_of_renders_per_window: Default::default(),
is_alive: true,
}
}
/// Kills the crash recovery process. Noop if the process isn't running anymore.
fn kill(&mut self) {
if !self.is_alive {
return;
}
let _ = self.process.kill();
let _ = self.process.wait();
*IS_CRASH_RECOVERY_PROCESS_RUNNING.write() = false;
self.is_alive = false;
warp_logging::on_crash_recovery_process_killed();
}
fn handle_draw_frame_error(&mut self, window_id: WindowId) {
/// Number of occurrences of a draw frame error before we log.
const NUM_DRAW_ERRORS_BEFORE_EXITING: usize = 3;
self.sequence_of_renders_per_window
.entry(window_id)
.or_default()
.push(DrawFrameResult::Errored);
let num_errors = self
.consecutive_errors_per_window
.entry(window_id)
.or_default();
*num_errors += 1;
if *num_errors >= NUM_DRAW_ERRORS_BEFORE_EXITING {
log::warn!(
"Exiting process due to draw frame errors, last 10 frames: {:#?}",
self.sequence_of_renders_per_window
.get(&window_id)
.expect("sequence of renders map cannot be empty")
);
log::error!(
"Failed to render a frame {NUM_DRAW_ERRORS_BEFORE_EXITING} times in a row; exiting..."
);
// Uninitialize sentry (ensuring any remaining events get flushed) before hard exiting.
#[cfg(feature = "crash_reporting")]
crate::crash_reporting::uninit_sentry();
std::process::exit(1);
}
}
/// Returns whether the crash recovery process is alive.
fn is_alive(&self) -> bool {
self.is_alive
}
/// Handles the case where we were able to successfully draw a frame. Returns `true` if this
/// triggered the crash recovery process to be killed.
fn handle_frame_drawn(&mut self, window_id: WindowId) {
/// The number of successful frames of a given Window before we tear down the crash
/// reporting process. We don't tear down the crash recovery process on the first frame
/// because there are cases where a call to render returns `Ok` even though the render
/// wasn't actually successful. From the perspective of a user, we don't want to tear down
/// the crash recovery process until we feel confident the app won't crash from the
/// discrete --> integrated or Xwayland --> native Wayland change. This may require multiple
/// "successful" frames in the case where we _think_ a frame was successful but it failed to
/// present.
const NUM_SUCCESSFUL_DRAW_FRAMES_PER_WINDOW: usize = 10;
// Reset the number of errors now that we've seen a successful render for this window.
self.consecutive_errors_per_window.insert(window_id, 0);
self.sequence_of_renders_per_window
.entry(window_id)
.or_default()
.push(DrawFrameResult::Successful);
let num_successful_draws = self
.successful_frames_per_window
.entry(window_id)
.or_default();
*num_successful_draws += 1;
if *num_successful_draws >= NUM_SUCCESSFUL_DRAW_FRAMES_PER_WINDOW {
// Once we've managed to successfully draw frames, we can kill the
// crash recovery child process and collect its exit status.
self.kill();
log::info!("Successfully drew {NUM_SUCCESSFUL_DRAW_FRAMES_PER_WINDOW} frames; killing crash recovery child process");
}
}
}
pub struct CrashRecovery {
child_process: RefCell<Option<CrashRecoveryProcess>>,
/// If the user should be notified that we recovered from a crash, this
/// stores the recovery mechanism that was used to successfully recover
/// from the crash.
should_notify_user_about_crash: Option<RecoveryMechanism>,
}
impl CrashRecovery {
pub fn new(launch_mode: &crate::LaunchMode, user_preferences: &dyn UserPreferences) -> Self {
let mut should_notify_user_about_crash = None;
let args = launch_mode.args();
if let Some(recovery_mechanism) = args.as_ref().crash_recovery_mechanism {
// If we're a crash recovery process, wait for the parent to crash
// before letting execution continue.
wait_for_parent_crash(args.as_ref());
// If we get to this point, the parent crashed. Handle the crash and then continue
// execution, allowing another crash recovery process to start if necessary.
should_notify_user_about_crash =
handle_parent_crash(recovery_mechanism, user_preferences)
.then_some(recovery_mechanism);
}
// If we want automated recovery from a crash in this process, spawn a
// a child recovery process that uses the given crash recovery
// mechanism.
if launch_mode.crash_recovery_enabled() {
if let Some(recovery_mechanism) = choose_crash_recovery_mechanism(user_preferences) {
let child_process = match spawn_recovery_process(recovery_mechanism) {
Ok(child_process) => child_process,
Err(err) => {
log::error!("Failed to spawn crash recovery child process: {err:#}");
return Self {
child_process: Default::default(),
should_notify_user_about_crash,
};
}
};
*IS_CRASH_RECOVERY_PROCESS_RUNNING.write() = true;
return Self {
child_process: RefCell::new(Some(CrashRecoveryProcess::new(child_process))),
should_notify_user_about_crash,
};
}
}
Self {
child_process: Default::default(),
should_notify_user_about_crash: None,
}
}
#[cfg(test)]
pub fn register_for_test(app: &mut warpui::App) {
use warp_core::user_preferences::GetUserPreferences as _;
app.update(|ctx| {
ctx.add_singleton_model(|ctx| {
let user_preferences = ctx.private_user_preferences();
let launch_mode = crate::LaunchMode::App {
args: warp_cli::AppArgs::default(),
api_key: None,
};
crate::crash_recovery::CrashRecovery::new(&launch_mode, user_preferences)
})
});
}
pub fn should_notify_user_about_crash(&self) -> Option<RecoveryMechanism> {
self.should_notify_user_about_crash
}
pub fn handle_user_acknowledged_crash(&mut self, ctx: &mut ModelContext<Self>) {
self.should_notify_user_about_crash = None;
ctx.emit(Event::UserAcknowledgedCrash);
}
pub fn on_draw_frame_error(&mut self, window_id: WindowId) {
if let Some(child_process) = self.child_process.borrow_mut().as_mut() {
child_process.handle_draw_frame_error(window_id);
}
}
pub fn on_frame_drawn(&self, window_id: WindowId, ctx: &mut ModelContext<Self>) {
let mut child_process_borrow = self.child_process.borrow_mut();
let mut child_process = child_process_borrow.take();
if let Some(child_process) = child_process.as_mut() {
child_process.handle_frame_drawn(window_id);
// If the process is no longer alive, fire a `CrashRecoveryProcessTornDown` event. We
// do this here as opposed to below to ensure we only omit the event once as opposed to
// on every render.
if !child_process.is_alive {
ctx.emit(Event::CrashRecoveryProcessTornDown);
}
}
let is_child_process_alive = child_process
.as_ref()
.map(CrashRecoveryProcess::is_alive)
.unwrap_or_default();
if is_child_process_alive {
*child_process_borrow = child_process;
}
}
pub fn teardown(&mut self) {
if let Some(mut child_process) = self.child_process.take() {
child_process.kill();
}
}
}
impl Entity for CrashRecovery {
type Event = Event;
}
impl SingletonEntity for CrashRecovery {}
/// Returns the crash recovery mechanism that we want to use to handle a crash
/// in the current process.
///
/// If non-None, a child process will be spawned that uses the provided
/// mechanism if it detects that this process has crashed.
fn choose_crash_recovery_mechanism(
user_preferences: &dyn UserPreferences,
) -> Option<RecoveryMechanism> {
if ChannelState::channel() == Channel::Integration {
return None;
}
#[cfg(target_os = "linux")]
{
let force_x11 = settings::ForceX11::read_from_preferences(user_preferences);
// Prioritize X11 crash recovery first. If the user has actively
// enabled Wayland, we want to check its stability over the case where we fallback to the
// integrated GPU because the user hasn't explicitly set a value.
if (force_x11 == Some(false)) && (std::env::var_os("WAYLAND_DISPLAY").is_some()) {
return Some(RecoveryMechanism::X11);
}
}
let wgpu_backends = wgpu::Backends::from_env();
// On Windows, if we haven't overridden the set of wgpu backends to use,
// spawn a crash recovery process that won't attempt to initialize the
// OpenGL backend.
if cfg!(windows) && wgpu_backends.is_none() {
return Some(RecoveryMechanism::DisableOpenGL);
}
let is_only_vulkan_enabled = wgpu_backends
.as_ref()
.is_some_and(|backends| *backends == wgpu::Backends::VULKAN);
// If a backend other than Vulkan is enabled, start a crash recovery process to force the use of
// Vulkan.
if cfg!(windows) && !is_only_vulkan_enabled {
return Some(RecoveryMechanism::ForceVulkan);
}
// If the user hasn't specified a preference for which type of GPU to use,
// try recovering from a crash by forcing the use of the dedicated GPU.
let prefer_low_power_gpu = settings::PreferLowPowerGPU::read_from_preferences(user_preferences);
if prefer_low_power_gpu.is_none() {
return Some(RecoveryMechanism::DedicatedGpu);
}
None
}
fn spawn_recovery_process(
recovery_mechanism: RecoveryMechanism,
) -> std::io::Result<std::process::Child> {
log::debug!("Spawning crash recovery child process");
let current_exe = std::env::current_exe()?;
let mut command = command::blocking::Command::new(current_exe);
cfg_if! {
if #[cfg(windows)] {
use windows::Win32::System::Threading;
// Create a handle to our process that allows a recipient to
// read our process ID and wait on our termination. This is
// more robust than passing a process ID, as Windows can reuse
// process IDs.
let handle = unsafe { Threading::OpenProcess(
Threading::PROCESS_QUERY_LIMITED_INFORMATION | Threading::PROCESS_SYNCHRONIZE,
true,
Threading::GetCurrentProcessId()
)? };
// Pass this handle to the child by serialized value.
command.arg(format!("--parent-handle={}", handle.0 as isize));
} else {
command.arg(format!("--parent-pid={}", std::process::id()));
}
}
match recovery_mechanism {
RecoveryMechanism::DisableOpenGL => {
// If our recovery mechanism is to disable OpenGL, set an explicit list of
// wgpu backends that doesn't include it.
command.env("WGPU_BACKEND", "vulkan,dx12");
}
RecoveryMechanism::ForceVulkan => {
command.env("WGPU_BACKEND", "vulkan");
}
_ => {}
}
command
.arg(format!("--crash-recovery-mechanism={recovery_mechanism}",))
.spawn()
}
#[cfg(windows)]
fn wait_for_parent_crash(args: &warp_cli::AppArgs) {
use windows::Win32::{
Foundation::{GetLastError, WAIT_FAILED, WAIT_OBJECT_0},
System::Threading::{GetProcessId, WaitForSingleObject, INFINITE},
};
let parent_handle = match args.parent.handle {
Some(handle) => handle.into_inner(),
None => panic!("--parent-handle must be set if {RECOVERY_MECHANISM_ARG} is set"),
};
unsafe {
log::debug!(
"Waiting for parent with pid {} to crash...",
GetProcessId(parent_handle)
);
loop {
let result = WaitForSingleObject(parent_handle, INFINITE);
if result == WAIT_OBJECT_0 {
log::info!("Parent has crashed; continuing execution.");
break;
} else if result == WAIT_FAILED {
log::error!(
"Encountered error while waiting on parent process: {:?}",
GetLastError()
);
}
}
}
}
#[cfg(unix)]
fn wait_for_parent_crash(args: &warp_cli::AppArgs) {
use nix::unistd::Pid;
let parent_pid = args
.parent
.pid
.map(|pid| Pid::from_raw(pid as i32))
.unwrap_or_else(|| panic!("--parent-pid must be set if {RECOVERY_MECHANISM_ARG} is set"));
// Wait until our parent process ID doesn't match our expected
// parent process ID, performing the check once per second.
log::debug!("Waiting for parent with pid {parent_pid} to crash...");
loop {
if Pid::parent() != parent_pid {
log::info!("Parent has crashed; continuing execution.");
break;
}
std::thread::sleep(instant::Duration::from_secs(1));
}
}
/// Handles a crash in the parent process by using the given recovery mechanism.
///
/// Returns whether or not the user should be notified about the crash.
fn handle_parent_crash(
recovery_mechanism: RecoveryMechanism,
user_preferences: &dyn UserPreferences,
) -> bool {
warp_logging::on_parent_process_crash();
match recovery_mechanism {
#[cfg(target_os = "linux")]
RecoveryMechanism::X11 => {
let force_x11 = settings::ForceX11::read_from_preferences(user_preferences);
if force_x11 != Some(true) {
report_if_error!(settings::ForceX11::write_to_preferences(
&true,
user_preferences,
));
}
true
}
RecoveryMechanism::DedicatedGpu => {
let prefer_low_power_gpu =
settings::PreferLowPowerGPU::read_from_preferences(user_preferences);
// If the user hasn't explicitly set a GPU preference, set
// the preference to dedicated GPU for them.
if prefer_low_power_gpu.is_none() {
report_if_error!(settings::PreferLowPowerGPU::write_to_preferences(
&false,
user_preferences
));
}
// We're not showing anything to the user when we
// recover from a crash by switching from preferring
// integrated to dedicated gpu due to the fact that
// this recovery mechanism is only used when the user
// has not explicitly set their preference.
false
}
RecoveryMechanism::DisableOpenGL | RecoveryMechanism::ForceVulkan => {
// This has already been handled for us, due to the parent process
// overriding the `WGPU_BACKEND` environment variable, so there's
// nothing to do here.
// We don't show anything to the user, as the crash occurs before
// there is any visible window, so they won't even know that a
// crash occurred. Any information we give them would be pretty
// unactionable.
false
}
}
}